Evergreen5e Magic Item Balancer

Or start from an example:

Combat Bonuses

Spells & Abilities

Power Level Guide

How impactful is this ability? Match your effect to a power level below.

Lv 0
Minor convenience(glow, clean, minor telekinesis)
Lv 1-2
Useful but limited(1-3d6 damage, short invisibility, small heals)
Lv 3
Combat-changing(AoE damage 8d6, flight, haste)
Lv 4-5
Encounter-ending(polymorph the boss, banish a threat, revive ally)
Lv 6-7
Skip the adventure(teleport anywhere, see through all deception, disintegrate)
Lv 8-9
Reality-altering(mind control, meteor swarm, wish)
Common item effects →
Damage Effects
+1d6 on hit → Lv 1
Ranged bolt (3d6, single target) → Lv 2
AoE blast (8d6, 20ft radius) → Lv 3
Massive AoE (40d6 total) → Lv 9
Movement
+10ft speed → Lv 1
Fly 60ft for 10min → Lv 3
Teleport 500ft → Lv 4
Teleport anywhere on plane → Lv 7
Control / Debuffs
Frighten 1 creature → Lv 1
Hold person (paralyzed) → Lv 2
Banish creature → Lv 4
Dominate monster → Lv 8
Utility / Buffs
Detect magic → Lv 1
Invisibility (1 creature) → Lv 2
Haste / extra action → Lv 3
True seeing → Lv 6

Tip: When in doubt, find a similar spell on D&D Beyond and use that level.

⚔️
Configure Your Item
Select a base item and add bonuses to see the suggested rarity
Suggested Rarity0.0 pts
Common
-Uncommon
.0.9